Tuesday, April 02, 2013

How do we construct reality?

Is reality what the majority believes is true?

I think I will have the VR experience author / creator in this story stumble across the ability to create Reality by influencing what the majority believes is in the set of the possible, common day.

I need to get on with writing this, because I need to know how it ends.

Saturday, September 24, 2005

Total Interface - Human User Interface

It was a strange sort of silent night, the rhythmic sound of waves dwelling in the background. The dunes shone silver in the moonlight. They appeared to have the properties of mercury, flowing with the liquid that constantly smoothed over them. It was hard to believe that this was Picton. The beach was three times as wide as remembered. The water felt cool about the ankles. The air seemed too warm for a September evening. The smells were more reminiscent of early spring. {Set: Time increment 24 X Normal.} The moon slipped across the sky now. The stars began to rotate out of view, followed by soothing tones of the morning sky. The sun rose and progressed across the incredibly blue sky. Wisps of fluffy clouds rushed by dragging in wet soiled thunderheads. The water was stirred by the now brisk winds. The forty five minute storm lasted only about two minutes at this time speed continuum.

{Jump to: 2nd Edit Point}.
Abruptly Daylight flooded the scene and blinding white light glistened off of the flowing snow that whisked across the tops of the dunes. The brilliance emblazoned after images on the retinal surfaces of the eyes. {Note: Suggest Fade out-in before night-day context switches.} The wind whistled through the barren trees. The water now flat and frozen seemed more like a desert then a lake. The slight sense of increased altitude was startling at first.. {Note: Problem with standing in water when context changes properties from liquid to solid.} {Fast Forward: 10 X Normal.} The wind sped up, moving more snow but not more violently. The sun and clouds sped across the sky. An attempted single step launched the feet into a full out run. The exertion of the run causing a cold pain sensation to reach the very depths of the lungs. {Change Default: Scan rate change not affect self movement.} The wind was slowing now. A course was set to bring the body to the mechanical transportation. Something wasn't quite right about the MechT. It gleamed too brightly, the blue-grey colour was not natural. {Note: Suggest Softening Algorithm run on MechT rendering.} A small click and a blast of warm air leached from the MechT as the door was opened. The hand reached in to retrieve a Grav belt and a thermos tray. After strapping on the Grav belt and setting the controls to Z +2,000 metres the body burrowed 150 meters into the ground.

[Warning: External sensation not within CFRC parameters (Tactile and Respitory feeds discontinued).]
{Change Default: Grav belt for relative as opposed to from Sea Level.}

Setting the Grav belt to Z + 2,000 swept the perception point up to 1,850 metres above the beach.

[Message: Sensation returned to CFRC acceptable parameters. Full sensory feed re-established.]

Opening the thermos tray attached to the Grav belt revealed a mug of steaming hot chocolate, a pita salad, and a couple of piping hot faijitas. After taking a sip of the hot chocolate and feeling the steam sift up the nostrils alternating sensations of hunger and nausea overtook the body . The speed of the sun and clouds across the sky sped up once again. At one point the clouds completely obscured the view of the beach below the scene froze and was overlade with the error message.

[Unable to discern proper Autonomic Context:
Conflict between - Fear of Hieghts (Sympathetic), and
- Peaceful serene global context (Parasympathetic)
** Resolve conflict before continuing simulation **]

This virtual experience was at least different from the usual modus operandi. Solitude-Serenity virtual realities are rare and the few existing are primitive repetitive surf-like scenes with limited temporal, spatial and autonomic parameters. Part of the strength of this S-S VR was the use of the Virtual Reality Development Toolkit usually used for developing conflict and action realities. The default parameter settings were geared more for Fight or Flight then for Rest and Relaxation. He kept telling himself "Hopefully with careful tuning the excitement-serenity contrast coupled with the familiarity factor will provide a marketable new experience." Unfortunately this tuning will require much manual work, more then the production houses would ever consider practical or valid. Few realize that most of the virtual realities they purchase are totally recorded and edited by A.I. programs. Nel could use an the primitive Artificial Intelligence component of the VR development kit to smooth over incidents like this if he could clearly state the "problem". The "problem" was simply to state how to orchestrate the anxiety-relaxation mix to form the phrases, chorus, and refrain of the experience. It would be simpler if the desired composition could be extracted from feedback provided by the participant. Alas, if this was difficult to discern from the originator/editor it would be impossible for a passive participant.
{Display: Sensation-Internal-Parasympathetic parameters at time of error}
"How do I balance this interaction?" Nel pondered.
" Error generated shows my inability to ameliorate you in this manner." rejoined the Virtual Reality Development Toolkit.

The completeness of the VR (Virtual Reality) "interface" was unsettling. Every thought conscious or not was recorded and acted upon by the VR hardware-software. If you lost control of the hardware it could be deadly..

...